PUNCH-A-BUNCH GYM

  • My goal for the Punch-a-Bunch Gym was to test my 3D Modeling skills. The three main areas I wanted to emphasize with this project were modeling, texturing, and composition. 

    For the modeling, I decided to remain simplistic to fit with my overall art style. I wanted to transfer my 2D art style into a 3D environment.

    The texturing was intimidating at first, but I quickly got the hang of it. To create the surfaces, I combined the texturing tools in both Autodesk Maya and Substance 3D Painter. I am satisfied with the outcome I achieved.

    As for the composition, I desired for a room setup with many dynamic camera angles. In every corner of the room, there is something interesting to observe.

PROJECT

PROCESS

Prop Sketches

UV Maps / Textures

Scene Mesh

Mood Board / Inspirations

Note: Numbers on Mood Board images correlate with their citations in Credits .

CREDITS