OvO

PROJECT

  • OvO is a simple story. OvO the character is a dopey robot who does not understand directions all too well. As such, OvO has been required to complete the same test over and over again... over three thousand times.

    I completed this project to become more familiar with 3D modeling and the 3D animation workspace. This project allowed me to explore character modeling, model rigging, 3D animation, and rendering. Additionally, I gained more experience with textures through patterned designs and animated texturing. 

    Throughout the project, I desired to continue my art style in a 3D environment rather than the 2D landscape with which I am more accustomed to. OvO has inspired me to pursue future projects in 3D modeling.

CHARACTER

  • The members of the Cloudbow species all have cloudy heads and stretchy, ribbon-like limbs. Often, Cloudbows will stretch, puff up, and change colors depending on their current emotions and actions. The characters are part of an upcoming project of mine, which is currently in the works. 

    The first Cloudbow I designed was Skip. I wanted to develop a cloud character with a flexible design and malleable proportions, but struggled to find the right look. Eventually, after many iterations, I sketched a suitable design that captured my goals with the character. 

    Skip's design acted as the basis for the rest of the characters, so their design process went smoother overall. The characters are connected through key attributes, but have notable differences that distinguish them from one another.

DESIGN PROCESS

Early Sketches

Iterations

Logo Design Progression

MODELING PROCESS

UV Maps / Textures

Mood Board / Inspirations

Note: Numbers on Mood Board images correlate with their citations in Credits .

Animation Tests

Polygons / Rigging

CREDITS